Future Unscripted: The Impact of Generative AI on Entertainment Industry Jobs

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  • Future Unscripted: The Impact of Generative AI on Entertainment Industry Jobs

    Posted by Shana on July 30, 2025 at 11:19 pm

    This is a summary of an industry survey by CVL Economics dated January, 2024. The complete paper will be available in this forum. CVL surveyed 300 leaders (C-Level Executives, Senior Executives, Mid-Level Management) across six U.S. entertainment industries. Those surveyed were asked for degrees of impact to existing jobs in the following ways:

    • Anticipation of job title consolidation due to GenAI tools.

    • Expectation of job title replacement by GenAI tools.

    • No expected consolidation or replacement of job titles by GenAI tools

    Companies such as Indeed and LinkedIn have reported that the entertainment industries all currently face significant GenAI exposure even though these jobs were not affected by automation in the past.

    • 29% of entertainment industry are self-employed/gig workers

    • 7% of the overall workforce are self-employed/gig workers

    • “The vulnerability of self-employed and gig workers has historically been mitigated by the strong presence of organized labor in the entertainment industries.”

    • the business leaders surveyed conceded there would inevitably be some job losses,

    Some of the key findings are noted below.

    FILM, TV & ANIMATION

    • 44% are implementing GenAI technology to assist generating 3D models

    • 39% are generating character and environment design tasks

    • “Sound Design, Compositors, and Graphic Designer were flagged as vulnerable to displacement by roughly one in four respondents.”

    • “15% of respondents predicted jobs for Storyboard Artists, Illustrators, Look/Surface/Materials Artists, and Animators were at risk for consolidation, replacement, or elimination by 2026.”

    MUSIC & SOUND RECORDING INDUSTRY

    • The Music and Sound Recording industry has been slower to adopt GenAI programs.

    • Tennessee is the first state in the nation to pursue legislation protecting musicians from the abuse of GenAI technologies.

    GAMING

    • Among the entertainment industries, Gaming had the highest share of firms that were early adopters of GenAI.

    • Nearly 90% of firms have implemented or are in the process of implementing GenAI programs

    CONCLUSIONS

    • If the responsibility to generate content shifts away from humans to machines, which can currently only formulate output based on previously created content, the availability and uniqueness of new content brought into the world will become more limited.

    • A large number of displaced jobs will likely be entry- and mid-level positions, which will narrow career development opportunities, work against broader DEIA goals, and hurt professional and economic mobility.

    • Whether job losses will be offset by job gains has yet to be determined and may ultimately be irrelevant for many current workers in the entertainment industries.

    Shana replied 7 months, 2 weeks ago 1 Member · 0 Replies
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